Monday, June 9, 2008

SlingPlayer Mobile for the iPhone!

WWDC hasn’t even started yet and the news is already getting crazy. Sling Media, the creator of the Slingbox, is developing an iPhone version of SlingPlayer Mobile that’ll allow your iPhone to stream media via your Slingbox.

For those who don’t know, Slingbox is a TV streaming device that allows users full control of your TV set at home through the internet. It’s basically a combination of technological prowess and fairy dust that enables this VERY sweet product to “just work”. Meaning if you’re a Dodgers Fan on a business trip in the East Coast, you can watch their games as if you were in your own living room. If you saved the season finale of Lost to your PVR, you can watch that too.

Now that convenience is coming to your iPhone. Which is fitting since SlingPlayer Mobile has been available for WinMob, Palm, and Symbian for some time now and we all know none of those platforms offer a screen quite like the iPhone. Though it’s still very, very early in development, Sling has a proof-of-concept version of SlingPlayer Mobile running on jailbroken iPhones.

SlingMedia will also be holding live demonstrations of SlingPlayer Mobile on the iPhone and iPod Touch for those attending WWDC. Their Product Manager Vicky Shum will be at the Starbucks at 120 4th Street, San Francisco (across from the Metreon) between 10am and 4pm Pacific Time on Monday, June 9th. The demo is open to everybody, so if you’re in the bay area for WWDC feel free to check it out!

Source: http://www.theiphoneblog.com

Posted by Jimmy at 07:14:17 | Permalink | No Comments »

Saturday, June 7, 2008

How Much Will iPhone Games Cost?

When they launch along with Apple’s third-party distribution platform later this month, some games for the iPhone will feature touch-screen and tilt control. These are novel additions, but how much will gamers be paying for all these extras?

A recent post on Kotaku raised concern, citing a quote from mobile developer LemonQuest’s CEO, Ignacio Cavero. Cavero told the website Pocketgamer that Apple will be selling iPhone games for 17-18 Euros, which comes out to around $25.

“We’re going to see a new generation of [mobile] games,” Cavero said. “Instead of being sold for 5 Euros in Europe, they’ll be closer to 10 or 12 Euros. Take a look at what Apple is preparing for iPhone. Their games will be sold in iTunes for 17-18 Euros.”

The way Cavero phrased this statement, it sounded to some like Apple is the one setting the price. But back in March, Apple announced that applications sold through iPhone 2.0 software, including games, will be priced by their developers. At the time, Apple said, “developers set the price for their applications–including free — and retain 70 percent of all sales revenues.”

Currently, games for the iPod are sold through iTunes and only cost $5 each. In some cases, this can be a great bargain, like in the fully featured edition of Popcap’s Peggle. With iPhone 2.0 software, iPhone games will appear on a third-party “App Store” that is likely to be similar to iTunes. We hope to have more information on iPhone’s upcoming games, including hands-on impressions, later this month.

Source: http://www.1up.com

Posted by Jimmy at 07:26:43 | Permalink | No Comments »

Friday, June 6, 2008

Ads in Mobile Games Get an Eye-popping 10% CTR

There’s a lot of VC money going into web-based, advertising-driven casual games, so here’s a wake-up call to investors: They may get better ROI with mobile phone-based gaming.

In 2006, mobile game platform Greystripe launched GameJump.com, a distribution site for free, ad-supported cellphone games; since then, consumers have downloaded over 65 million copies of Greystripe’s hundreds of titles. The company will publish an extended report of their user data later this week, but were nice enough to give me an advance peek. I’m looking at a lot of surprising numbers, but the most striking one to me is how gamers interact with the ads that appear before and after gameplay.

According to Greystripe, 10.1 percent of them click on the ads, a CTR that far outstrips web ads, which average some 1 percent to 2 percent. I strongly suspect at least some of these are accidental, fumble-thumb click-throughs, but even then, from the advertisers’ perspective, that’s not a bug, but a feature. And while mobile games are almost by definition casual, the demographic breakdown is markedly different from the web-based casual space, which is dominated by older women.

By contrast, 69 percent of the site’s U.S. users are aged 18-34, and 60 percent are male — roughly the same percent that own a PS3/360/Wii game console. So unsurprisingly, the top 20 titles are not just puzzle games, but arcade-flavored titles like Rollercoaster Rush and Bikini Pool Summer, from a studio called, appropriately enough, Guy Games. With data like this, I think we’re going to see a lot more money moving to mobile.

Source: http://gigaom.com

Posted by Jimmy at 08:22:23 | Permalink | No Comments »

Wednesday, June 4, 2008

SEGA’s Sonic Mobile game passes 8mn downloads!

SEGA Mobile has announced that their Sonic the Hedgehog Mobile game has passed over 8mn downloads in North America and Europe, since launch in early 2006. The Sonic franchise has apparently now spread to 40 games over 19 video game platforms - of which Mobile is racking up some sales for!

Remember back in the day, when Sonic appeared on the Megadrive for the first time? I bought the game, as did a lot of other people (!), and were amazed by the super-fast graphics and multitude of eye-mashing colours. How things have come on - the same game is now doing the rounds on a lot of Mobile devices!

SEGA Mobile plans to build on the success of the Sonic brand with the introduction of three new titles this year, including Sonic at the Olympic Games, Sonic Spinball and Sonic the Hedgehog 2.

Source: http://www.intomobile.com/

Posted by Jimmy at 07:31:39 | Permalink | No Comments »

Saturday, May 31, 2008

123play.com launches: Free games not bad at all!

The ad-funded mobile games portal 123play.com just launched, with a decent selection of modern (though not quite top tier) Java games, I’ve been looking at half a dozen of these below the break, so read on. Anyone downloading a 123play.com game before June 17th also gets entered into a draw to win a Nokia N81 8GB, so there’s double interest here.

We’ve seen ad-funded games before, in Nokia’s own MOSH Sponsored Games, but these are of higher quality and greater currency, even if they’re not quite up to cutting edge titles from the really big mobile game publishers.

As with Nokia’s MOSH effort, the idea is that you are forced to click through a couple of static image advertisements before and after each game session. The game ‘in the middle’ is totally free, but unless you’re guaranteed to be on Wi-Fi or flat rate data, then there may be data charges to take into account because the ads themselves are loaded from the 123play.com servers. One ray of light is that the ads seem to be cached, so you don’t have to keep paying and waiting for the same ads over and over again.

Source: http://www.allaboutsymbian.com

Posted by Jimmy at 09:27:40 | Permalink | No Comments »

Friday, May 30, 2008

Ozura Launches Badminton Mobile Game in MaxGames

Singapore, May 31, 2008 - Ozura Mobile, a leading international publisher and developer of mobile entertainment today announced the launch of its latest game - Counter Smash on MaxGames, Maxis’ community based mobile gaming portal which runs on Ozura’s FunlogiXTM platform.

“Counter Smash on mobile delivers nostalgic, engaging and addictive game play that mobile gamers can have in the palm of their hand. This game provides hours of entertainment and will make a great companion piece for anyone passionate about badminton game.” Said H.E. Mah, Ozura’s Vice President of Marketing.

Counter Smash is one of the greatest global sport leagues with tremendous popularity spanning from Europe to Asia, and Ozura is thrilled to have the opportunity to develop badminton mobile games. It is an exhilarating sport game featuring Lin Done, embodied with darkness has turned the World Cup Badminton into a reign of anarchy. Many have been injured during the tournament. Players will take on the role of Max Morales to counter smash and fight his way through Lin Done’s followers to put an end to the abusive tournament.

“Our game is aiming to be the pinnacle of mobile badminton game, the game promises to bring the most extravagant experience that have never before been seen on mobile phone devices.” As stated by Mah.

Look for Counter Smash in June! Counter Smash will be launched simultaneously on Maxis’ MaxGames mobile gaming community portal with the tournament expected to run for a period of two consecutive months. To download and play this new tournament game, visit MaxGames.

Source: http://www.mpogd.com

Posted by Jimmy at 09:27:36 | Permalink | No Comments »

Thursday, May 29, 2008

Japan to Launch Initiative to Limit Teen Cell Phone Use

The Japanese government has approved an initiative that warns parents to limit the use of cell phones by children, who officials fear are becoming addicted to the Internet-linked mobile devices.  

The program was established amid concerns that elementary and junior high school students are spending long hours exchanging mobile email, surfing the Web and even being lured into cyber crimes, said Masaharu Kuba, who leads the program.   
 
The Japanese education ministry says about one in three Japanese sixth graders have mobile phones, while 60 percent of ninth graders have them. Most mobile phones in Japan are sophisticated devices that provide high-speed Internet access called 3G, for “third-generation”.”Japanese parents are giving cell phones to their children without giving it enough thought,” he told the Associated Press

“In Japan, cell phones have become an expensive toy.”The recommendations were established by an education reform panel, and then submitted to Prime Minister Yasuo Fukuda’s administration, which approved the measures this week.

The panel is also requesting Japanese cell phone makers to develop mobile devices with only the talking function and global positioning system (GPS), a satellite-navigation feature with safety applications.  The panel also said better Internet filtering is required to protect children.

Some children spend hours each day emailing their friends. Indeed, a current trend among children is the “30 minute rule”, in which children who don’t reply to e-mail within 30 minutes are targeted for ridicule by classmates.

And although Japan has a relatively low crime rate compared to other industrialized nations, Kuba said other children have become the victims of cyber crimes.   He recalled one case in which children had sent pictures of themselves to a Web site and later received threats for money.

Cell phones tend to be more personal tools than computers, Kuba said, and parents increasingly struggle to monitor how their children are using the devices. Typically, parents pay about 4,000 yen ($39) per child each month for mobile phone service. Some parents rely on cell phones to keep in constant communication with their children as they commute long distances to school by bus or train.

Source: http://www.redorbit.com

Posted by Jimmy at 07:53:45 | Permalink | No Comments »

Wednesday, May 28, 2008

Mobile-game market on solid ground

HOLLYWOOD, Calif. — Glu Mobile CEO Greg Ballard made a strong case for the mobile games business during his keynote here at the Games and Mobile Forum last Thursday.

Calling the business “underappreciated and unfairly criticized,” he took the audience through a history of the market and why he thinks it will continue to grow thanks to a series of major players that are introducing entirely new platforms that bring new capabilities into play.

Glu Mobile holds a 14% market share of the mobile games business, ranking second overall, he said, adding that the company ports 10 games to 10 different handset across the world every minute. “We sell games somewhere in the world every second,” he said.

“For those of us who’ve gotten to the top of the business, we think it’s a great business,” Ballard said.Many people say mobile games aren’t mass marketed yet because they only penetrate as little as 5% of all cellphones, he said, and even assuming it’s only reached that number, that still calculates to 165 million mobile gamers worldwide.

“The most recent data that I saw showed the number at 7 or 8%,” he said.“If you look just at that as an installed base for a platform you have to be pretty impressed,” Ballard continued. “We think it’s a very big business and we think it’s only going to get bigger.”

Major companies that have proven innovative prowess before, such as Google Inc., Nokia Corp., and Apple Inc., have all entered the market in the last several months, he said.“We think it’s going to change everything to be honest.”

Plenty of exciting new opportunities are going to come about quickly because of these new players, he said. The result will be nothing short of the “next wave of growth in the mobile business,” he added.

Source: http://rcrnews.com

Posted by Jimmy at 09:01:25 | Permalink | No Comments »

Monday, May 26, 2008

Snack Armies Wage War in Mobile Game

Japanese snack maker Tohato is making its customers choose product sides in a mobile multiplayer online battle.

To help market two of its new spicy snacks, “Tyrant Habanero Burning Hell Hot” and “Satan Jorquia Bazooka Deadly Hot,” the company has launched a mobile game that pits two armies — Habanero Evil Army against Satan Jorquia Evil Army — in a war to decide which flavor will rule them all.

To participate, you scan the barcode found on the bags with your mobile phone — pretty much all mobile phones in Japan are equipped with barcode readers these days — which then puts you in the army of your snack. Then, you can recruit others (helps you gain ranks), face off in various battlefields — “Ouch, the City of Anal Torture” anyone? — and receive SMS news alerts informing you of the latest wartime developments.

Although I haven’t tasted these particular flavors, I’ve had some of their past snacks — they’re sort of like Ringalos — and yes, they’re pretty damn hot.

Source: http://blog.wired.com

Posted by Jimmy at 07:07:55 | Permalink | No Comments »

Friday, May 23, 2008

Metal Gear Solid Coming to N-Gage

Mobile game titles from Konami will now be added to the Nokia N-Gage platform, Nokia and Konami have announced. With the mobile version of “Metal Gear Solid” to be the first to feature in the games line-up.

The mobile version of the game is claimed to have original content exclusive to the mobile platform. Konami claims it features never-before-seen 3D art displays and camera work. The detailed in-game graphics create a depth that draws the player completely into the game, according to Konami. Besides, in-game camouflage draws on color from real-world scenery. Additional controls have been introduced especially for mobile devices.

“It is my sincere hope that global Nokia N-Gage users will experience the appeal of “Metal Gear” that has been brought to the mobile platform in the form of Metal Gear Solid Mobile,” said Hideo Kojima, executive producer of Kojima Productions and corporate officer of Konami Digital Entertainment.

Source: http://www.techtree.com

Posted by Jimmy at 07:32:14 | Permalink | No Comments »