Monday, March 10, 2008

Mobile game downloads waning, says M:Metrics

One of the key themes of Gameloft boss Michel Guillemot’s keynote speech at GDC Mobile yesterday was the idea that the mobile games market did flatten out at the end of 2007, but that it’ll start growing again in the second half of this year.

Now industry analyst M:Metrics has released figures that appear to support his view. The company says that while more people are playing mobile games, the number of people actually downloading new titles has remained flat over the last year.Specifically, M:Metrics says that in the UK 28.7 per cent of mobile users played a mobile game in December – compared to, er, 29.1 per cent in December 2006.

In the same time period the percentage of users who played games they’d previously downloaded stayed flat at 10.6 per cent in December.Worse still (if you’re a publisher), M:Metrics reckons that in December 2007, 4.6 per cent of UK mobile users downloaded a game, compared to 4.9 per cent in December 2006.

There are bright spots. Take the 22.9 per cent of UK users who played a native or preloaded game in December 2007, indicating that free trials embedded on handsets might provide a source of new sales if they include links to download the full thing.Meanwhile, the evidence suggests smartphone owners are more likely to play downloaded games – although this is balanced out by the fact that smartphone games are more easily pirateable online.

“While these devices lend themselves to mobile media consumption, the openness of smart platforms opens up the internet and frees consumers from the operator deck,” says M:Metrics’ Seamus McAteer.”To succeed in such a market game publishers will have to foster new models that may include subscriptions to online gaming communities, ad-funded or subsidised gaming, and physical distribution.”

Source:http://www.pocketgamer.co.uk

Posted by Jimmy at 04:45:18 | Permalink | No Comments »

Saturday, March 8, 2008

Heroes: The Mobile Game

Heroes: the official mobile game, is created by Gameloft, who has a pretty good record creating tie-in games to existing properties. Their game for “Live Free or Die Hard” (i.e. Die Hard 4.0) is quite good and a lot of fun. With Heroes, they got permission from the production team to create auxiliary stories that allow you to participate in some events in the Heroes universe that are hinted at but never shown, or only shown in brief. Fitting seamlessly into season 1, the result is a satisfying mobile game that’s simple enough to play, and not extremely frustrating.

You’ll play through several chapters as different characters, as the game takes on different personalities / genres.

When playing as Niki, the game is a beat-em-up like Street Fighter / Streets of Rage / Double Dragon. Fun part is you can also pick up weapons and use them, as well as picking up objects and throwing them. Tables can be trashed. Cabinets can be thrown. Niki also has her special “extreme attack” that just kills everybody onscreen… if you can fill up her special power meter.

Source:http://rr.wireless.ign.com/

Posted by Jimmy at 05:12:25 | Permalink | No Comments »

Friday, March 7, 2008

Apple: Spore, more games coming to iPhone

Apple today during a meeting covering its iPhone software roadmap announced that games are coming to iPhone, and that the highly anticipated massive multiplayer online title ‘Spore’ is also coming to the mobile handset. The iPhone features built-in OpenGL/OpenAL support for graphics as well as sound, and game developers can access the handset’s Accelerometer for motion-based controls. Travis Boatman — vice president of worldwide studios for EA Mobile — took the stage at Apple’s town hall meeting to talk about iPhone owners controlling ‘Spore’ by moving the iPhone in space.

The first game demonstrated for iPhone, titled ‘Touch Fighter,’ is the brainchild of several companies invited by Apple to send software architects to work on a single project.

SEGA also took the stage, calling Apple’s iPhone SDK “flexible and powerful.” The game company announced a demo version of Super Monkey Ball for iPhone, using the handset’s Accelerometer to move the monkey around the screen. SEGA also said Super Monkey Ball for iPhone is the full console game, not a trimmed-down cellphone version common in the mobile arena.

Source:http://www.ipodnn.com

Posted by Jimmy at 05:13:16 | Permalink | No Comments »

Thursday, March 6, 2008

China’s mobile phone game market may reach 20 billion yuan by 2010

Professor Yang Jianzheng has long been engaged in e-commerce research at the Shanghai Institute of Technology. He recently pointed out in “The 2008 Report on Development of Advanced Technology” that with the support of mobile payments mobile e-commerce will provide personal information services, banking, business, shopping and entertainment. The era of mobile e-commerce has quietly emerged; and it is predicted that China’s mobile phone game market will reach 20 billion yuan in 2010.

After going through a period of adjustment from 2002 to 2004, China’s e-commerce gradually stepped onto a track of practical development in 2005. It developed the fastest between 2006 and 2007.

In the next 2 or 3 years, one-third of the 500 million Chinese mobile phone users will upgrade to high-end mobile phones loaded with games. It is expected that by 2010, users of mobile phone game in China will reach between 150- 200 million. Based on the average annual consumption of 120 yuan per person, the annual scale of the mobile phone game market will break 20 billion RMB.

Source:http://english.people.com.cn

Posted by Jimmy at 05:38:29 | Permalink | No Comments »

Wednesday, March 5, 2008

Mobile games making return to the high street

You used to be able to walk into Carphone Warehouse and buy mobile games. Really, you could. They were sold in boxes, like mini console games, except when you opened the box, you just got a slip of paper telling you what WAP address to download the game from.

They were a bit rubbish, to be honest. Not least because to the price of the game in the shop, you had to add data download charges. And because nobody walks into Carphone Warehouse browsing for mobile games.

So the idea died a death.However, EA Mobile, Gameloft and Glu have been testing it again, on the quiet. We met French firm PNY at Mobile World Congress this week, and it was showing off a range of Micro SD memory cards, bundled with free mobile games from those three publishers.

The example in the photo above is a 1GB memory card which comes with Rayman Kart. PNY didn’t talk pricing as such, but it told us a card with game(s) generally costs the same as a card without – the idea is a promotion to get people buying the memory cards.

But here’s the weird thing: the games aren’t actually preloaded on the memory card. Instead, on the back of the pack are instructions to download the game from a WAP site (in the pack we’ve got, it directs you to Gameloft’s own WAP site).

Presumably, this is because it isn’t possible to include every single port of a game on the memory card, given that they’re not sold in handset-specific versions.The packaging does make it clear that you’re downloading the game onto your mobile, which has to be WAP-enabled, so it’s not misleading. But it does mean users may still fall foul of data charges.

Anyway, it’s interesting that the Big Three mobile players are investigating high-street retail again, although it seems the initiative comes from PNY rather than being a big push from the publishers themselves.

Source:http://www.pocketgamer.co.uk

Posted by Jimmy at 05:15:20 | Permalink | No Comments »

Tuesday, March 4, 2008

Fishlabs Abolish Download Fees For Mobile Games

Fishlabs, a developer of premium 3D mobile games, is now delivering its mobile games to end users from now on via email; eliminating the high data transfer costs often charged for downloads by mobile operators.

Fishlabs is the first vendor worldwide to offer hassle and cost free delivery of mobile games to its customers.Before, depending on the type of mobile data-plan, charges for downloading a mobile game via mobile network can exceed the price of the game itself.

In the opinion of experts at this year’s Games Developer Conference Mobile in San Francisco, these high and hidden data transfer charges are one of the main reasons for the slow growth of the mobile gaming market in 2007.Data traffic costs are often particularly high for prepaid card users, to which the predominantly young mobile gaming target group belongs.

Fishlabs CEO and co-founder Michael Schade said, “Because our high quality 3D Java games have sophisticated graphics and offer several hours of gameplay, they can be up to a megabyte in size, which is relatively large. So as of now we are offering hassle and cost free delivery of our mobile games as e-mail attachments. The mobile game can then be transferred quite simply from the PC to the mobile phone via data cable or Bluetooth connection. This means that our customers not only save on data transfer costs, they also have a backup copy if the game is accidentally deleted or the mobile phone software is updated.”

Source:http://news.awn.com/

Posted by Jimmy at 07:36:15 | Permalink | No Comments »

Saturday, March 1, 2008

Indyarocks.com introduces free and endless casual games

Hyderabad, Feb 28 : One of the country’s premier mobile and online social networking portal Indyarocks.com com today announced the launch of its online gaming community with over 800 free casual games.

The games are featured under various categories such as Action, Adventure, Sports, Racing, Word games, Puzzles and Strategy.The interactive features at Indyarocks will allow the community to rate, review and share the games in an intuitive way.

“Members can submit their own games and solicit feedback from the community and this enables Independent game developers and game development companies to reach out to a large community of avid gamers. Soon we will add downloadable and multi-player games in partnership with major game development companies,” said Vishnu Manyam, Head of strategy.

Kalyan Manyam, Head of operations said: “This is our first step towards addressing the fast growing online gaming market in India. The increase in Internet penetration has made online gaming one of the most important forms of entertainment for the young Indians.

“Considering the fact that the majority of our users are in the age group of 18-25 we have now enhanced our entertainment portfolio with a large collection of casual games,” he added.

Source:http://www.newkerala.com

Posted by Jimmy at 10:52:33 | Permalink | No Comments »